2019 CalChess State Blitz Championship | Mechanics' Institute

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2019 CalChess State Blitz Championship

Sunday, October 27, 2019

9SS (single round) G/3 +2s

USCF & FIDE rated!

 

ONSITE REGISTRATION:

9:30 pm - 9:45 pm

ROUNDS:

10AM, 10:30AM, 11AM, 11:30AM, 12PM,  lunch break, 1:30PM, 2PM, 2:30PM, 3PM

 

TIME CONTROL:

G/3 +2inc
Game in 3 minutes with 2 second increment with every move.
USCF and FIDE rated!

SECTIONS:

  • Open (2000+)

  • AB (1500-1999)

  • CDEu (under1500)
     

BYES:

  • Max of byes: 2

  • Last round to request a bye: 2

  • Number of rounds in tourney: 9 single round

  • Bye note: All bye requests after round 2 will be 0 point

PRIZES:

$5000 b/90 60% guaranteed

  • Open (2000+): $1000, $500, $350, $200

  • AB (1500-1999): $700, $350, $250, $150

  • CDEu (under1500): $700, $350, $250, $150
     

FEE:

$70 members
$80 non-members
$20 play-up fee
$20 late fee

USCF membership required

Tiebreaks
Playoff & Tiebreak
In the event of a tie for first place in either the rapid or blitz tournaments, there shall be a
playoff to determine first place.
Tiebreaks: Where needed, the following math tiebreaks will be used: 1. Solkoff, 2.
Cumulative, 3. Cumulative of Opposition, 4. Coin Toss.
1. Solkoff : For each player, this system sums the number of points earned by the
player's opponents. Unplayed games by the opponents count ½ point. Unplayed
games by the player count zero points.
2. Cumulative: To calculate this, sum the running score for each round. For example, if
a player has (in order) a win, loss, win, draw, and a loss; his round-by-round score will
be 1, 1, 2, 2½, 2½. The sum of these numbers is 9. Additionally, one point is subtracted
from the sum for each unplayed win, and ½ point is subtracted for each
unplayed draw. In the previous example, if the fourth-round draw was instead a ½
point bye, then ½ point would be subtracted and the final sum would be 8½.
3. Cumulative of Opposition: This sums the cumulative scores of the player's
opponents.
4. Coin Toss: If necessary, a coin toss will be the final tiebreak.
5. Team Tiebreaks: If two or more teams tie for first in either the rapid or blitz event,
the sum of individual tiebreaks among the four teammates shall be used.

Armageddon: Where referenced below, an Armageddon game is defined as follows: White
shall start with 5 minutes and black shall start with 4 minutes. Black shall be declared the
winner if the game ends in a draw.

Two Players: If two players are tied for first at the end of either event, they shall contest a
2-game blitz playoff, with a time control of game in 3 minutes, with a 2-second increment
from move one (G/3+2). If the playoff does not produce a clear winner, an Armageddon
game shall be played to determine the winner.
7.5. More Than Two Players: If more than two players are tied for first at the end of either
event, they shall contest a blitz round robin playoff, with a time control of game in 3
minutes, with a 2-second increment from move one (G/3+2). If the playoff does not produce
a clear winner, a series of knockout Armageddon games shall be played to determine the
winner.

Location: 
Mechanics' Institute